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The "LEMI" is a slightly altered CZ 2075 RAMI, with a different hammer, no beavertail, and redesigned safety and slide release. Weapons can be both upgraded, granting them generic stat improvements, and customized with custom parts, which are either found on the map or bought from the Duke. Returning to the game is a Merchant system similar to that found in Resident Evil 4: a merchant character known as "The Duke" appears at certain fixed locations on the game map, and Ethan can buy items, sell treasures, and upgrade his weapons at the Duke. Unlike most FPSs, but like RE7, aiming the weapons in Village merely tightens the crosshair instead of going into a special fully-accurate ADS mode. Like RE7, Village takes place in first person, with weapons behaving much like RE7. Resident Evil Village inherits much of Resident Evil 7's game mechanics.
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